Gaming
& Esports Studios

CaliforniaOntarioQuebecUpdated 2026-05-07

Where You're Exposed

Studios live four exposure windows: launch, signings, sponsorship, and post-launch enforcement.

Each one shows up before the contracts catch up.

  • SHIPPING A NEW TITLE

    • A storefront launch starts the trademark clock against you.
    • Late clearance forces a rebrand after the wishlist is built.
    • Your terms and privacy policy go live on launch day.
    • Platform terms surface days before you press ship.
  • SIGNING ESPORTS PLAYERS OR STREAMERS

    • Player and streamer contracts often run for several years.
    • Compensation hides behind salary, prize splits, and skin revenue.
    • A loose termination clause can quietly void the roster.
    • Travel, visa, and conduct rules sit inside every deal.
  • CLOSING SPONSORSHIPS AND BRAND DEALS

    • Sponsor money often arrives before the contract is clean.
    • Exclusivity windows and IP grants stretch past the campaign.
    • The FTC enforces disclosure rules on every paid post.
    • A streamer slip-up exposes the studio paying them on screen.
  • DEFENDING THE TITLE AFTER LAUNCH

    • Knock-off games appear on stores within weeks of a hit.
    • A pre-launch leak burns your secrecy protections instantly.
    • Cease-and-desist letters land in your DMs, not your office.
    • Platform takedowns need a paper trail nobody built upfront.

A delayed launch is not the worst outcome.The worst outcome is shipping under a name another studio owns and built first.

What You Actually Need

  • Title-Ready Brand Stack

    Cleared, registered, and defensible before you press ship. Federal trademark search and clearance across USPTO, Steam, the Apple App Store, and Google Play. Trademark registration on the title, characters, and studio name. Copyright registration on art, music, and the creative parts of the codebase. The brand layer publishers want documented before they greenlight.

  • Roster & Sponsor Contracts

    The agreements that define your roster and your sponsor pipeline. Esports player contracts with compensation, term, MFN, and conduct clauses built to survive the season. Streamer agreements on the studio side, with FTC-compliant disclosure and exclusivity windows. Tournament organizer agreements when your title hosts the event. Sponsor contracts negotiated to close, not stall.

  • Pre-Launch IP & Confidentiality Layer

    The wall between your unfinished build and the leak feed. Investor, publisher, and contractor NDAs drafted before any pitch deck circulates. Trade-secret architecture for source code, design docs, and unreleased content. Work-for-hire and IP-assignment clauses that lock contributions to the studio. Open-source review so copyleft licenses don't surface during diligence.

  • Embedded Studio Counsel

    Coverage that scales from prototype to live service. Embedded ongoing counsel across IP, contracts, regulatory, and commercial deals. Roster contracts as new players sign, sponsor deals as they close, takedowns as the knock-offs land. California, Ontario, and Quebec coverage in one engagement. Without the cost or hiring lift of a full-time General Counsel.

How We Work Together

  1. Free 10-minute discovery call.

    We figure out whether SGL can solve your issue and whether we're the right fit.

    No charge, no obligation.

    Book a discovery call
  2. Paid strategy consult — 30 or 60 minutes.

    Substantive legal advice scoped to your situation.

    The fee credits toward your engagement if you hire us.

    Book a strategy consult
  3. Flat fees. No surprises.

    Every engagement scoped up front. No hourly billing. Direct attorney access.

Admitted in California, Ontario, and Quebec — the attorney on intake is the attorney at close.

Common Questions

Can I trademark a video game title before it launches?

Yes: federal trademark law allows an intent-to-use application that reserves the title up to three years before the game ships. The application files with the USPTO and locks in priority based on the application date rather than first commercial sale. Coverage extends to the title, character names, and the studio brand. The reservation matters most when wishlist marketing or community building begins before public release. A late filing leaves the title exposed to a competitor with the same name and an earlier in-commerce date.

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What does a federal copyright registration actually cover for a video game?

Federal copyright covers the original creative expression in the game: art, music, narrative, dialogue, character designs, and the creative parts of the source code. 17 U.S.C. §102 defines copyrightable subject matter, and the Copyright Office's Compendium Chapter 700 governs how computer programs and audiovisual game content register. Pure functional code, gameplay mechanics, and rules are not protected. Registration creates the right to sue for statutory damages and is required before filing infringement actions in federal court.

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I'm signing an esports player. What should I lock in before the season starts?

The five load-bearing terms are compensation architecture, term and termination, MFN clauses, conduct and schedule obligations, and immigration support. Compensation must define salary, prize-money split, streaming revenue allocation, in-game cosmetic revenue, and merchandise rights together. Termination needs a clean exit path on both sides plus a buyout mechanism if another team wants the player. MFN clauses can apply to travel standards, revenue share, and bonus structures. Conduct and code-of-conduct provisions need clear penalty steps before a fine or fine-or-fire moment hits.

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Do streamer sponsorship deals from our studio need FTC disclosure baked in?

Yes: sponsor contracts must require the streamer to disclose any material connection to the studio, and the studio itself stays exposed if the streamer skips the disclosure. The FTC Endorsement Guides and the FTC's Disclosures 101 guidance detail where and how the disclosure must appear. Section 5 of the FTC Act treats failure-to-disclose as deceptive practice, and the agency has historically sued sponsoring brands alongside influencers. Sponsorship contracts should require disclosure language, audit the streamer's compliance, and carry indemnification if the streamer skips the disclosure on a paid post.

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What protects our source code and unreleased build from leaking?

Trade-secret architecture under the federal Defend Trade Secrets Act (18 U.S.C. §1836) plus state trade-secret law protect source code and unreleased content as long as the studio takes reasonable steps to keep them secret. Reasonable steps means written NDAs with every contractor, employee, investor, and publisher; access controls on the build and code repository; marking confidential design documents as confidential; and contracts that survive employment or engagement termination. A leak destroys the secrecy element retroactively, which is why the architecture has to be in place before the leak happens, not after.

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Our game is on the App Store. We just got a cease-and-desist letter. What now?

First, do not respond emotionally and do not ignore the letter. Cease-and-desist letters carry no automatic legal weight, but they signal a credible escalation path: app-store takedown procedures, USPTO opposition filings, or federal court suit. The studio should evaluate the merits of the claim promptly, secure documentation of independent creation, and respond in writing through counsel. Substantive defenses include independent creation, fair use, lack of substantial similarity, and prior rights. The response sets the negotiation posture for any settlement.

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A clone of our game just launched on Steam. Can we get it taken down?

Yes, through a coordinated takedown process: a DMCA notice under 17 U.S.C. §512 for copyright-protected art, music, and code; trademark-based platform reporting for confusingly-similar titles or character marks; and Steam-specific reporting through the platform's legal channels. Each path requires a documentary record of the studio's underlying rights and a precise mapping of which clone elements infringe which protected work. Platform decisions are administrative, not court-bound, but the paper trail built for the takedown also supports any later enforcement work.

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Does our studio need a publisher's IP license to run an esports tournament around our game?

Almost always yes, unless the studio is the publisher itself. Running a public tournament around a third-party game touches the publisher's copyright, trademark, broadcast, and right-of-publicity interests. The WIPO Guidelines for Esports Tournament Organizers outline the standard rights stack publishers expect tournament organizers to license. Some publishers run open community-tournament programs with standardized terms; others negotiate per-event. Running without a license invites cease-and-desist, broadcast takedowns, and prize-pool disgorgement demands.

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If we contract a freelance artist for character art, who actually owns the art?

By default, the artist owns it, not the studio. 17 U.S.C. §201(b) creates a 'work made for hire' presumption only when the work fits one of nine statutory categories AND the parties sign a written agreement saying so before the work begins. Most freelance gaming work falls outside the nine categories. The reliable path is an explicit written assignment of all rights, signed before payment, covering past iterations and future revisions. Without that document, the studio holds a license at best and risks a takedown when the relationship ends.

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What goes in a video game studio's terms of service and EULA?

A complete gaming terms-of-service and EULA covers ownership of user-generated content, the player's limited license, prohibited uses, account termination, dispute resolution forum, and data privacy compliance. The license is typically non-exclusive and limited, not a sale, with the studio retaining all underlying rights. Data collection must comply with CCPA and COPPA where minors play. In-game purchases need separate disclosure language. Live-service games need a change-of-terms mechanism that survives unconscionability challenges. The EULA pairs with a privacy policy; both go live before launch.

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We're a gaming studio thinking about ongoing legal counsel. Is fractional GC worth it for a small team?

For most studios shipping more than one title or running an active live service, yes. Fractional counsel covers recurring contract review, IP strategy, regulatory tracking, takedown coordination, and pre-deal architecture under one monthly engagement. The alternative is paying hourly per matter, which scales unpredictably as the studio's contract volume grows. Fractional pricing replaces the hiring lift, recruiting timeline, and salary commitment of a full-time General Counsel. The model fits studios with regular contract volume, an active live service, or a roster of streamers and sponsors moving through the legal queue.

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We sponsor streamers AND we're closing a brand deal of our own with another company. Which side of the contract are you helping us with?

Both sides, but as two distinct engagements with separate paper trails. The studio-as-sponsor work lives in Brand Deals & Influencer Agreements and covers the contracts the studio gives streamers, with FTC disclosure, exclusivity, and IP-grant terms drafted to protect the studio. The studio-as-brand work (when another company is sponsoring your studio, your mascot, or your in-game placement) lives in Contract Review & Negotiation, where SGL reviews the inbound contract and negotiates protective terms back. Embedded counsel through Fractional Counsel covers both flows when they happen often enough to justify ongoing coverage.

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